This is the Course Details

Undernoted courses basic learning have been illustrated in the undernoted link to learn the basic of the the all courses  tutorials.  After Buying the exam voucher , you will get 40hrs courses extra to complete the project base tutorials  through office 365 / shere point platform . for that you required to learn oneNote

You have selected  the  Autodesk  for the  Autodesk Certified User (ACU)  course in  Autodesk 3ds Max Certified User Exam  

CourseChapTopicIDCourseChapTopicName 
268UI/Scene Management
CourseChapTopicDetailsIDCourseChapTopicIDDetailTopicNameimgUrlimgurl1iimgurl
950268Definitions: Labeling UI Elements i.e. Menu bar, Command panels, etc: Identify major UI components such as the Time Learn   
951268Definitions: Coordinate system: Discuss the different systems, highlighting their unique features Learn   
952268Definitions: Orthographic/Perspective : Discuss the differences between both views Learn   
953268Viewport Navigation Control: Alt + MMB - Rotate: Demonstrate the ability to orbit viewports with Alt+MMB Learn   
954268Viewport Display: Smooth + Highlights: Using a simple 3ds Max scene, show how the F3 hotkey changes the display mode. Describe the features and limitations of the Smooth + Highlights display mode. Learn   
955268Viewport Display: Wireframe: Using a simple 3ds Max scene, show how the F3 hotkey changes the display mode. Describe the features and limitations of the Wireframe display mode. Learn   
956268Viewport Display: Hidden Line: Using a simple 3ds Max scene, show how to access the Viewport Label to change the display mode. Describe the features and limitations of the Hidden Line display mode. Learn   
957268Viewport Display: Edged Faces : Using a simple 3ds Max scene, show how the F4 hotkey changes the display mode. Describe the features and limitations of the Edged Faces display mode. Learn   
958268Viewport Display Preferences: Undo: Demonstrate the ability to increase/ decrease the amount of undos and the impact on performance Learn   
959268Viewport Display Preferences: AutoBack: Explain the AutoBack feature and how to change it’s settings Learn   
960268Selection of Objects: Click and drag- window/ crossing: Differentiate between the two selection types, and demonstrate their uses Learn   
961268Selection of Objects: Lock Selection: Demonstrate the benifits of locking a selection, and show how to do so using the Spacebar Learn   
962268Selection of Objects: Selection Filters: Demonstrate the ability to filter the type of object you wish to select Learn   
963268Selection of Objects: Named Selection: In a 3ds Max scene, demonstrate how to use the Named Selection to quickly find and select objects Learn   
964268Transforms: Axis Constraints: Demonstrate the benifits of constraining Transforms to a certain Axis Learn   
965268Transforms: Rgb=xyz=uvw : Explain how rgb=xyz=uvw corrspond to each other Learn   
966268Transforms: Transform type- in fields: Demonstrate the ability to produce accurate transforms by typing them in, showing both Absolute World and Screen Offset input Learn   
967268Transforms: Align Tool: Demonstrate the Align Tool and its benefits Learn   
968268Transforms: Pivot point: Demonstrate and discuss the Pivot Point’s ability to change how Transforms affect the object Learn   
969268Transforms: Right-click spinner zero: Highlight this funtionality as a time saving function Learn   
970268Organization of Objects: Named Selection sets : Demonstrate the ability to name selctions and how this can increase productivity Learn   
971268Organization of Objects: Layers Hide/Freeze: Demonstrate and explain how layers can aid in the organization of a scene Learn   
972268Organization of Objects: Isolation Mode: Demonstrate Isolation Mode and explain how it can simplify interactions in complex scenes Learn   
973268Project Folder: Overview: Explain the organization and importance of the project folder, and list the most common sub-folders and their roles Learn   
974268Custom UI: Save and Load: Demonstrate the ability to Save and Load custom UI settings Learn   
269Modeling
CourseChapTopicDetailsIDCourseChapTopicIDDetailTopicNameimgUrlimgurl1iimgurl
975269Transforming Objects: Select: Tool Use the q Hotkey, and demonstrate the use of the Select tool Learn   
976269Transforming Objects: Move Tool: Use the w Hotkey, and demonstrate the use of the Move tool Learn   
977269Transforming Objects: Rotate Tool: Use the e Hotkey, and demonstrate the use of the Rotate tool Learn   
978269Transforming Objects: Scale Tool: Use the r Hotkey, and demonstrate the use of the Scale tool Learn   
979269Creating and Modifying Objects: Basics of Creating and Modifying Objects: Give an overview of the Create and Modify panels on the Command Panel, explaining the hierarchy Learn   
980269Creating and Modifying Objects: Modifier Stack: Explain how the Modifier Stack functions Learn   
981269Geometry: Standard Primitives: Create examples of Standard Primitives, and explain parametric creation Learn   
982269Geometry: Extended Primitives: Create examples of Extended Primitives, and explain parametric creation Learn   
983269Splines: Standard Splines: Create examples of Standard Splines, and show how to change common properties Learn   
984269Splines: Extended Splines: Create examples of Extended Splines, and show how to change common properties Learn   
985269Surface Modeling: Sub-Object Selection: Identify the sub-objects of splines, and show how to select and manipulate them Learn   
986269Surface Modeling: Editable Mesh Surface: Demonstrate how to create this type of object and its sub-object tools. Explain the basic unit of the Editable Mesh and it’s features Learn   
987269Surface Modeling: Editable Poly Surface : Demonstrate how to create this type of object and its sub-object tools. Explain the basic unit of the Editable Poly and it’s limitations Learn   
988269Surface Modeling: Editable Spline: Demonstrate how to create this type of object and its sub-object tools. Learn   
989269Surface Modeling: Nurbs Surfaces: Demonstrate how to create this Surface and its sub-object tools Learn   
990269Object Cloning: Copy: Define cloning as a Copy as differentiated from Instance and Reference Learn   
991269Object Cloning: Instance: Define cloning as an Instance as differentiated from Copy and Reference Learn   
992269Object Cloning: Reference: Define cloning as a Reference as differentiated from Copy and Instance Learn   
993269Object Cloning: Make Unique: Describe the function of the Make Unique button and demonstrate it’s use Learn   
994269Object Cloning: Array: Create an Array and explain key parameters Learn   
995269Object Cloning: Mirror: Create and mirror an object using the Mirror tool Learn   
996269Create Shape, turn off Start New Shape, Create 2nd Shape: Nesting shapes for compound shape: Show how multiple shapes can be nested inside one another for modeling purposes Learn   
997269Interpolation/Rendering: Splines: Demonstrate the interpolation and rendering features for splines Learn   
9982692D Sub- Object Editing: Vertex tangency types : Demonstrate the different tangent types in the vertex sub--object mode Learn   
9992692D Sub- Object Editing: Segment tangency type: Demonstrate the different tangent types in the segment sub--object mode Learn   
10002692D Sub- Object Editing: Create Line tool : Demonstrate the Create Line tool, explaining the vertex tangency options Learn   
10012692D Sub- Object Editing: Refine: Demonstrate how Refine can be used for spline editing Learn   
10022692D Sub- Object Editing: Make First/Reverse: Demonstrate how Make First and Reverse can be useful in different scenarios Learn   
10032692D Sub- Object Editing: Shift key for straight line creation: Demonstrate the use of shift while making splines Learn   
10042692D procedural modifiers: Extrude: Demonstrate the extrude modifier on a spline Learn   
10052692D procedural modifiers: Bevel: Demonstrate the bevel modifier Learn   
10062692D procedural modifiers: Bevel Profile : Demonstrate the bevel profile modifier using a custom spline profile Learn   
10072692D procedural modifiers: Lathe (flip normals): Demonstrate the lathe modifier on a simple object, such as a wine glass, explaining the importance of pivot points and showing how to modify the shape after creation Learn   
1008269Lofting: Definition shape+path=3D Object: Explain the concept of shape + path for lofting Learn   
1009269Lofting: Compound object: Demonstrate common Compound Objects and explain their uses Learn   
1010269Lofting: Pivot point location: Demonstate the concept of the importance of pivot points Learn   
1011269Lofting: Multiple shapes on path: Demonstrate how multiple shapes can be lofted on a path Learn   
1012269Compound Objects: ProBoolean: Examine the basic parameters and demonstrate common operations, such as creating the inside of a sink Learn   
10132693D Procedural Modeling: Bend: Examine the basic parameters and demonstrate common operations Learn   
10142693D Procedural Modeling: Taper: Examine the basic parameters and demonstrate common operations Learn   
10152693D Procedural Modeling: Twist: Examine the basic parameters and demonstrate common operations Learn   
1016269Sub-Object Tools: Attach: Demonstrate how to attach multiple objects together as one object, including using a Named Selection Learn   
1017269Sub-Object Tools: Bevel: Demonstrate how to bevel polygons, including using the caddy interface Learn   
1018269Sub-Object Tools: Chamfer: Demonstrate how to chamfer edges and vertices including the using caddy interface Learn   
1019269Sub-Object Tools: Cut : Demonstrate how to use the cut tool to subdivide geometry and redirect edge flow Learn   
1020269Sub-Object Tools: Detach: Demonstrate how to detach subobjects and explain where this is useful Learn   
1021269Sub-Object Tools: Extrude : Demonstrate how to extrude subobjects in a modeling workflow, including using the caddy interface Learn   
1022269Sub-Object Tools: Graphite Modeling Toolbar : Give an overview of the Graphite Modeling tools and how to access them Learn   
270Rigging
CourseChapTopicDetailsIDCourseChapTopicIDDetailTopicNameimgUrlimgurl1iimgurl
1023270Bones: Systems Panel: Demonstrate the creation of basic bones for a rig, including resizing and displaying fins Learn   
1024270Bones: Animation menu: Demonstrate applying Inverse Kinematic solvers to bone chains in a rig Learn   
1025270Character Studio: Biped: Demonstrate the creation of a Biped, including resizing and adjusting structure. Show basic Character Studio animation techniques Learn   
1026270CAT: Give an overview of the CAT rigs included with 3ds Max, and illustrate the workflow for creating and resizing Learn   
1027270CAT: Introduce the animation layers and keyframing techniques for a CAT rig Learn   
1028270Skinning: Skin modifier Show how to skin a mesh to a rig, and adjust the skin weighting using envelopes. Show how to fine tune skin weighting using the Weight Tool and Weight Table Learn   
271Camera
CourseChapTopicDetailsIDCourseChapTopicIDDetailTopicNameimgUrlimgurl1iimgurl
1029271Camera Types: Target Camera: Differentiate between the types of Cameras available Learn   
1030271Camera Types: Free Camera : Differentiate between the types of Cameras available Learn   
1031271Camera Types: Dolly Camera, Target, or Both : Demonstrate how to dolly a camera or target Learn   
1032271Camera Types: Perspective: Explain how the Perspective is different form a camera Learn   
1033271Camera Types: Roll Camera: Show how to Roll a camera, explaining what axis this is using Learn   
1034271Camera Viewport Controls: Truck Camera: Demonstrate the difference between the 3 types of Dolly Learn   
1035271Camera Viewport Controls: Orbit/Pan Camera: Demonstrate how to orbit/pan a camera, and the controls available, including the use of the Shift key Learn   
1036271Camera Viewport Controls: Field-of-view: Demonstrate how Align Camera Works Learn   
1037271Camera Parameters: Safe Frames : Show how to toggle the Safe Frame using the Shift + f hotkey, and explain what the Safe Frame is. Learn   
1038271Camera Parameters: Field of View: Demonstrate the effect of changing the FOV Learn   
272Lighting
CourseChapTopicDetailsIDCourseChapTopicIDDetailTopicNameimgUrlimgurl1iimgurl
1039272Standard Light Types: Omni Light: Explore each type of Light, taking note of each Light’s unique features Learn   
1040272Standard Light Types: Target Spotlight: Explore each type of Light, taking note of each Light’s unique features Learn   
1041272Standard Light Types: Free Spotlight : Explore each type of Light, taking note of each Light’s unique features Learn   
1042272Standard Light Types: Target Directional Light: Explore each type of Light, taking note of each Light’s unique features Learn   
1043272Standard Light Types: Free Directional Light: Explore each type of Light, taking note of each Light’s unique features Learn   
1044272Standard Light Types: Light Include/Exclude Tool: Show how to exclude objects from recieving light from lights Learn   
1045272Standard Light Types: Light Lister: Explain the differences between Natural (Outdoor) and Artificial (Indoor) lighting Learn   
1046272Managing Lights: Shadow Parameters : Demonstrate how to adjust the look of a shadow Learn   
1047272Tools: Shadow Types and Shadow Controls: Differentiate the types of shadows available, comparing and contrasting their strengths and limitations Learn   
273Materials
CourseChapTopicDetailsIDCourseChapTopicIDDetailTopicNameimgUrlimgurl1iimgurl
1048273Material Editor: Material Editor/Slate Material Editor: Illustrate the Slate and Compact Material Editors, comparing and contrasting their workflow and features Learn   
1049273Shaders: Blinn Shader: Define material with a real world example Learn   
1050273Shaders: Metal Shader: Define material with a real world example Learn   
1051273Shaders: Shader Basic Parameters: Explain the basics of Shaders Learn   
1052273Shaders: Shader Parameters: Explain basic shader parameters and their real-world applications Learn   
1053273Standard Materials: Standard Material: Explain each Material and their unique properties and appearance Learn   
1054273Standard Materials: Double Sided: Explain each Material and their unique properties and appearance Learn   
1055273Standard Materials: Top/Bottom: Explain each Material and their unique properties and appearance Learn   
1056273Standard Materials: Blend: Explain each Material and their unique properties and appearance Learn   
1057273Standard Materials: Ink ‘n Paint Material: Explain each Material and their unique properties and appearance Learn   
1058273Standard Materials; Multi/Sub-Object: Explain each Material and their unique properties and appearance Learn   
1059273Standard Materials: Blend : Explain each Material and their unique properties and appearance Learn   
274Animation
CourseChapTopicDetailsIDCourseChapTopicIDDetailTopicNameimgUrlimgurl1iimgurl
1060274Animation: Time Configuration : Explain in detail the options in the Time Configuration window Learn   
1061274Animation: Auto Key: Explain the process of Auto Key animation Learn   
1062274Animation: Set Key: Explain the process of Set Key animation Learn   
1063274Animation: Track Bar / Timeline : Show how to adjust the Track Bar and Timeline for an animation workflow Learn   
1064274Animation: Time Slider : Show how to scrub on the Time Slider, and setp forward and backward in an animation Learn   
1065274Editing Animation: Motion Panel>Trajectories : Demonstrate how to show Trajectories, and adjust animation in the viewport Learn   
1066274Editing Animation: Curve Editor: Illustrate basic Curve Editor functions such as adjusting tangents and moving keys Learn   
1067274Editing Animation: Dope Sheet: Differentiate between the Curve Editor and the Dope Sheet, highlighting the Dope Sheet’s unique workflow Learn   
1068274Editing Animation: Motion Panel : Show how to access animation controllers and adjust them in the Motion Panel Learn   
1069274Preview/Render Animation: Make Preview : Show how to create an animation preview, including specifying a codec Learn   
1070274Preview/Render Animation: RAM Player: Show the ram player for a sequence of images Learn   
1071274Controllers & Constraints: Noise Controller : Apply parameter animation for a basic Object-Space Modifier (i.e. Bend Modifier) Learn   
1072274Controllers & Constraints: Look At Constraint: Demonstrate how to create and apply a Look At Constraint, and describe it’s uses Learn   
1073274Controllers & Constraints: Look At Constraint: Demonstrate how to create and apply a Path Constraint, and describe it’s uses Learn   
1074274Controllers & Constraints: Timeline navigation : Demonstrate the hotkey Home and describe it’s use Learn   
1075274Controllers & Constraints: Timeline navigation: Demonstrate the hotkey End and describe it’s use Learn   
275Rendering
CourseChapTopicDetailsIDCourseChapTopicIDDetailTopicNameimgUrlimgurl1iimgurl
1076275Common Render Setup Dialogs: Assign Renderer: Demonstrate how to assign a renderer Learn   
1077275Common Render Setup Dialogs: Renderer - AntiAliasing: Change the antialiasing settings for the chosen renderer Learn   
1078275Quick Render: Render: Show how to render the current frame, and use the F9 hotkey Learn   
1079275Quick Render: Render Setup: Show the Render Setup, and use the F10 hotkey , AND Demonstrate how Active Shade can speed up production Learn   
1080275iRay: Describe the iRay renderer, and explain it’s uses and limitations Learn   
1081275mental ray: Give and overview of the mental ray rendering engine, highlighting bounced lighting features Learn   

 


© 2024 - CodeHub India 2015   

data-share="true" data-width="450" data-show-faces="true">
Instagram