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UI/Scene Management / Viewport Display Types : Use All Lights Demonstrate using the hotkey 7 with an example
In the real world, when light shines on a surface, the parts of the surface facing toward the light source appear illuminated, and the parts of the surface facing away from the light source appear dark. If one object is located between a second object and the light source, the first object casts a shadow onto the second object.
Indirect (global) vs. direct illumination
Absorption, reflection, and refraction of light
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